DEMO · APRIL 17 · 2026

HYPER VYPER

Wake the serpent.

A third-person roguelite shooter for the ones who want the fight to hit back.

SCROLL
THE RUN

You don’t get stronger between fights. You get different.

Every room is a fight you almost lose. Until the half-second the game goes quiet, your spine lights up, and you become the loudest thing in it. That’s when the build stops being a list of things you have and starts being a thing you are.

01

The flow

You stop thinking about buttons. Dodge, shoot, vault, slide — it compounds faster than your brain can track, and you’re somehow ahead of it anyway.

02

The click

A few powers deep, something in your build snaps into place and the fight starts working with you. Not because it got easier. Because you got sharper. The room didn’t change. You did.

03

The high

You clear a run you should’ve died in four minutes ago. You don’t remember the specifics. You remember the feeling. You’re hitting “again” before the screen finishes loading.

THE LOOK

A Moebius painting lit by Akira’s neon, shot like a Marvel vs. Capcom super move.

By your second run, you stop looking at the world and start living in it. A place you move through — not a backdrop you move past.

Over the top. Grounded. Both.

Hyper Vyper in-game screenshot Hyper Vyper environment screenshot
THE LAST RESISTANCE

Trace the arc from resistance to revolution.

That’s the whole game. Go earn it.